When I receive some feedback on this patch, I will maek final release out of it add all of you guys to CREDITS zone. I want to thank everyone from 'memory leak thread' for keeping my enthusiasm alive. Other problematic savegames will work at around ~450Mb even with vid_mem_usage = 80.
![civ 4 patch 3.19 download civ 4 patch 3.19 download](https://images.gamewatcherstatic.com/screenshot/image/1/38/265701/00346888.jpg)
So far, that 1961 AD savegame is the most memory-consuming thing I ever faced, so most Memory savings (as for my 1961 AD savegame, low texture settings):Ģ) patch_on = 1, vid_mem_usage = 80, insane_mode = 0 - ~600Mbģ) patch_on = 1, vid_mem_usage = 80, insane_mode = 1 - ~520MbĤ) patch_on = 1, vid_mem_usage = 180, insane_mode = 1 - ~420Mb Some ATi users users will probably need settings this to '0'. Basically you may want to set it to 200 if you have 256Mb of video memory.Īlso please read attentively comment above 'insane_mode' in Harkonnen.ini. Now, if the game ran fine, please look at 'Harkonnen.ini' and set 'vid_mem_size' asĬommented there. If you are interested in my 1961 AD savegame, here is the link: If you have 1Gb of memory or 256Mb of video memory, you may increase detail even more, and it will even more playable. Settings described above made my hugest Indian 1961 AD savegame playable with my 512Mb and my patch in insane mode. I didn't see textures quality affecting anything except globe in the main menu But it allows winning ~50Mb more memory, so I recommending setting them to 'low'.Īnimations/Effects decrease performance, but they are worth seeing, so turn them on if you want. so multisampling works like supersampling. Old cards like GeForece2 always increased resolution (supersampling), modern video-cards increase resolution only in places of triangle edges, but these are just too frequent with this game. So setting AA to 4 makes your video card workign at actual ~2048x2048 resolution, no wonder it's so slow. Windowed mode increases chances that the game won't crash in 'insane' mode (read below).Īntialiasing = 0 dramatically increases speed - the game uses way too detailed geometry, so it turns out around a triangle per every 3-4 pixels. If the game crashed or graphics becomes damanged (main menu globe and sun), set 'insane_mode = 0' in Harkonnen.ini file and try again.
![civ 4 patch 3.19 download civ 4 patch 3.19 download](https://media.moddb.com/images/downloads/1/149/148175/00319001.jpg)
If you could do all of these steps, try loading some of your huge savegames. This thing is not about my patch, this is something about fresh python24.dll sources. If the game hangs during 'Initializing Python' step, just restart it and hold down 'Shift' key, so it updates its files cache. If you have trouble finding/editing this file, don't care and skip to step 2.Ģ) Run the game (if it doesn't run, follow past step 8)ģ) Set it to windowed mode (not must-do, but preferable to get stable first launch)Ĥ) Set anti-aliasing to 0 (also not 100% required)ĥ) Set all low/high settings on the left to 'low' (same as above)Ħ) Check 'Low resolution textures' (same as above)ħ) Then you may check anything on the right, i.e. This is not required, it is just to make sure that your first start with my memory-fix to be success, so you may increase graphics quality later when you get it running for the first time.ġ) Modify 'Civiliation4.ini' - set 'D3D9Query = 1', 'DynamicAnimPaging = 0'. Note that some steps are about decreasing graphics quality. This patch is primarily for those who have at least 128Mb of video memory with TnL card above GeForce2 and at least 512Mb of physical memory, but you may give it a try even with lower specs.įirst of all follow these steps.